Cross-platform connection function of the Rocket League was formally announced earlier this month, but SONY refused to participate in, their reason is that they want to protect the young players Rocket League Keys on the PS4,” cross-platform Internet means that let children exposed to external disturbance beyond our control.”
The same argument applies to the cross-platform interconnection of my world. But as we all know, the real problem is that all platform players need to use the Xbox Live account Rocket League Items to log on to my world.
This problem from the crap shuffle over trifling let players, also not to be outdone, Microsoft said in response to said: “SONY mean, our platform can’t guarantee the player’s safety and health?”
Now, Psyonix, the production team of the Rocket League, can’t sit still. In a recent interview, vice President Jeremy Dunham said: “I can understand SONY’s position. But we want to be able to take care of our players.”
“From our point of view, if the PS is allowed to interconnect with the PC, then theoretically you should not reject the interconnection with the Xbox and Switch. Because the PC platform is one of the most unregulated. By contrast, the Xbox and Switch are more standard. So from our point of view, player protection is not to worry about.
“We’ve had a full range of security measures, we’ve developed security measures across the entire platform, and we have engineers who oversee the servers. Xbox security is the highest on all platforms, and if we can pass them, we can pass any other requirements.
“We run our own servers and we have our own matching system. No platform can understand the information of another platform, and we are the intermediary role.
“Technically, I’m calling headquarters now, and PS4′s cross-platform capability is immediately available. So the whole question is on the policy terms.”
Finally, Jeremy Dunham says it’s all about the game experience for all players, and he’s calling on players to join forces to make their voices heard.
“At this point, the players should make their own voice. ‘this is what we want. “And repeatedly reiterate your opinion.” He points out that many of the changes in the game are made in response to the player’s opinion.
“The game should be player oriented. Therefore, it is very important for the players to push forward. All the works that want to achieve cross-platform interconnection need the voice of the players, so please help us forward.